Monday, October 12, 2015

Super Mario Maker

Today's post is about a very recent release: Super Mario Maker for the Nintendo Wii U.

First, a bit about the Wii U. It has admittedly not been Nintendo's greatest accomplishment. While the tablet controller was an interesting concept, it was nowhere near as revolutionary as the Wii's motion controls. Giving the system the name they did was probably the biggest mistake, as many people thought that it was nothing more than an add-on for the Wii.

Despite the system's failings however, Nintendo's first party software is still second to none, and is the most compelling reason to own the system. Unfortunately, new games in the Star Fox and Legend of Zelda franchises have been delayed until 2016. Which leaves Super Mario Maker as the company's major offering for 2015.

Super Mario Maker is not your typical video game. In fact, I would hesitate to even call it a game. It is more of a tool. A tool to create your own Mario levels, and a tool to explore the levels created by others around the world.

The game has gotten some flack for having a sub-par searching system, which makes finding the best levels a challenge. Let's face it -- the majority of levels that have been uploaded are pretty bad. Then, even among the ones that are well-designed, you have to sort through dozens of so-called "automatic" levels that are set up in such a way that they play themselves, and other musical levels whose gameplay is secondary to recreations of theme songs from other games.

Image result for super mario maker

With help from the internet and YouTube, however, you can find some gems. It is amazing how some people have found unique ways to use the Mario characters, obstacles, and mechanics to do a variety of things.  Some people recreate levels from classic games such as Mega Man. Some levels contain a narrative of sorts, telling a story. Others are straight-forward Mario levels meant to challenge the player. I've seen Mario-ized versions of Alice in Wonderland, the classic arcade game Space Invaders, and even Disney's Twilight Zone Tower of Terror ride. The sky's the limit, which is one thing I love about the game.

Super Mario Maker is not the first game that has brought the tools of basic game design into the home. When I was a kid, I messed around a bit with a game called Klik and Play on the computer, which was a lot of fun. It would allow you to create simple games and institute logic in them. While Super Mario Maker does not have an explicit logic function that allows you to program events into your levels, many creative minds have found ways to use the tools the game does provide to attain similar results. For instance, a Thwomp placed on a conveyor belt may activate a "P" switch at the proper moment, thereby opening the way forward by turning a previously impassable wall of blocks into collectible coins. That's the best thing about a sandbox-style game like Super Mario Maker: chances are the players will discover ways to do things that the makers of the game didn't even think of.

Being a sucker for creativity (hence this blog), I was captivated by the premise of Super Mario Maker from the first time I heard of it. It definitely takes a bit of patience to enjoy it, but for creative types it is a rewarding experience.

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